1. Arief Hidayat (51414566)
2. Bentar Adhityajaya Pangestu (52414134)
3. Fajar Tri Suhadi (53414889)
4. Osman Tri Prakoso (58414356)
5. Yuli Marlena (5C414531)
Kelas : 3IA12
Pada postan ini kami akan menunjukann membuat objek 3D dengan devC++ dan library openGL , kami membuat segitiga tapii dalam bentuk 3D.
kodingannya :
/*
 * OGL02Animation.cpp:
3D Shapes with animation
 */
#include <GL/glut.h> 
// GLUT, include glu.h and gl.h
/* Global variables */
char title[] = "3D Shapes with animation";
GLfloat anglePyramid = 0.0f; 
// Rotational angle for pyramid [NEW]
GLfloat angleCube = 0.0f;    
// Rotational angle for cube [NEW]
int refreshMills = 15;       
// refresh interval in milliseconds [NEW]
/* Initialize OpenGL Graphics */
void initGL() {
  
glClearColor(255.0f, 255.0f, 255.0f, 1.0f); // Set background color to
black and opaque
  
glClearDepth(1.0f);                  
// Set background depth to farthest
  
glEnable(GL_DEPTH_TEST);   //
Enable depth testing for z-culling
  
glDepthFunc(GL_LEQUAL);    // Set
the type of depth-test
  
glShadeModel(GL_SMOOTH);   // Enable
smooth shading
  
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);  // Nice perspective corrections
}
/* Handler for window-repaint event. Called back when the
window first appears and
   whenever the window
needs to be re-painted. */
void display() {
  
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and
depth buffers
  
glMatrixMode(GL_MODELVIEW);     //
To operate on model-view matrix
   // Render a pyramid
consists of 4 triangles
  
glLoadIdentity();                 
// Reset the model-view matrix
   glTranslatef(0.0f,
0.0f, -6.0f);  // Move left and into the
screen
  
glRotatef(anglePyramid, 1.0f, 1.0f, 0.0f);  // Rotate about the (1,1,0)-axis [NEW]
  
glBegin(GL_POLYGON);
   //Alas1
      glColor3f(0.0f,
0.0f, 1.0f);     
                  glVertex3f( 1.0f, -1.0f, -1.0f);
     
glVertex3f(-1.0f, -1.0f, -1.0f);
                  glVertex3f(-1.0f, -1.0f,  1.0f);
   glEnd();   // Done drawing the pyramid
     
glBegin(GL_POLYGON);           //
Begin drawing the pyramid with 4 triangles
                //front RED
                glColor3f(255.0f, 0.0f,
128.0f);    
      glVertex3f(0.0f,
1.0f, 0.0f);
     
glVertex3f(-1.0f, -1.0f, 1.0f);
      glVertex3f(1.0f,
-1.0f, -1.0f);
      // Back GREEN
      glColor3f(0.0f,
1.0f, 0.0f);    
      glVertex3f(0.0f,
1.0f, 0.0f);
      glVertex3f(1.0f,
-1.0f, -1.0f);
     
glVertex3f(-1.0f, -1.0f, -1.0f);
      // Left BLUE
     
glColor3f(0.0f,128.0f,255.0f);     
      glVertex3f(
0.0f, 1.0f, 0.0f);
     
glVertex3f(-1.0f,-1.0f,-1.0f);
     
glVertex3f(-1.0f,-1.0f, 1.0f);
   glEnd();   // Done drawing the pyramid
  
glutSwapBuffers();  // Swap the
front and back frame buffers (double buffering)
   // Update the
rotational angle after each refresh [NEW]
   anglePyramid +=
1.2f;
   angleCube -= 0.15f;
}
/* Called back when timer expired [NEW] */
void timer(int value) {
  
glutPostRedisplay();      // Post
re-paint request to activate display()
  
glutTimerFunc(refreshMills, timer, 0); // next timer call milliseconds
later
}
/* Handler for window re-size event. Called back when the
window first appears and
   whenever the window
is re-sized with its new width and height */
void reshape(GLsizei width, GLsizei height) {  // GLsizei for non-negative integer
   // Compute aspect
ratio of the new window
   if (height == 0)
height = 1;                // To prevent
divide by 0
   GLfloat aspect =
(GLfloat)width / (GLfloat)height;
   // Set the viewport
to cover the new window
   glViewport(0, 0,
width, height);
   // Set the aspect
ratio of the clipping volume to match the viewport
  
glMatrixMode(GL_PROJECTION);  //
To operate on the Projection matrix
  
glLoadIdentity();             //
Reset
   // Enable
perspective projection with fovy, aspect, zNear and zFar
  
gluPerspective(45.0f, aspect, 0.1f, 100.0f);
}
/* Main function: GLUT runs as a console application
starting at main() */
int main(int argc, char** argv) {
   glutInit(&argc,
argv);            // Initialize GLUT
  
glutInitDisplayMode(GLUT_DOUBLE); // Enable double buffered mode
  
glutInitWindowSize(640, 480);   //
Set the window's initial width & height
  
glutInitWindowPosition(50, 50); // Position the window's initial
top-left corner
  
glutCreateWindow(title);         
// Create window with the given title
  
glutDisplayFunc(display);       //
Register callback handler for window re-paint event
  
glutReshapeFunc(reshape);       //
Register callback handler for window re-size event
   initGL();                       // Our own OpenGL
initialization
   glutTimerFunc(0,
timer, 0);     // First timer call
immediately [NEW]
  
glutMainLoop();                 //
Enter the infinite event-processing loop
   return 0;
}/*
 * OGL02Animation.cpp:
3D Shapes with animation
 */
#include <GL/glut.h> 
// GLUT, include glu.h and gl.h
/* Global variables */
char title[] = "3D Shapes with animation";
GLfloat anglePyramid = 0.0f; 
// Rotational angle for pyramid [NEW]
GLfloat angleCube = 0.0f;    
// Rotational angle for cube [NEW]
int refreshMills = 15;       
// refresh interval in milliseconds [NEW]
/* Initialize OpenGL Graphics */
void initGL() {
  
glClearColor(255.0f, 255.0f, 255.0f, 1.0f); // Set background color to
black and opaque
  
glClearDepth(1.0f);                  
// Set background depth to farthest
  
glEnable(GL_DEPTH_TEST);   //
Enable depth testing for z-culling
  
glDepthFunc(GL_LEQUAL);    // Set
the type of depth-test
  
glShadeModel(GL_SMOOTH);   // Enable
smooth shading
  
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);  // Nice perspective corrections
}
/* Handler for window-repaint event. Called back when the
window first appears and
   whenever the window
needs to be re-painted. */
void display() {
  
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // Clear color and
depth buffers
  
glMatrixMode(GL_MODELVIEW);     //
To operate on model-view matrix
   // Render a pyramid
consists of 4 triangles
  
glLoadIdentity();                 
// Reset the model-view matrix
   glTranslatef(0.0f,
0.0f, -6.0f);  // Move left and into the
screen
  
glRotatef(anglePyramid, 1.0f, 1.0f, 0.0f);  // Rotate about the (1,1,0)-axis [NEW]
  
glBegin(GL_POLYGON);
   //Alas1
      glColor3f(0.0f,
0.0f, 1.0f);     
                  glVertex3f( 1.0f, -1.0f, -1.0f);
     
glVertex3f(-1.0f, -1.0f, -1.0f);
                  glVertex3f(-1.0f, -1.0f,  1.0f);
   glEnd();   // Done drawing the pyramid
     
glBegin(GL_POLYGON);           //
Begin drawing the pyramid with 4 triangles
                //front RED
                glColor3f(255.0f, 0.0f,
128.0f);    
      glVertex3f(0.0f,
1.0f, 0.0f);
     
glVertex3f(-1.0f, -1.0f, 1.0f);
      glVertex3f(1.0f,
-1.0f, -1.0f);
      // Back GREEN
      glColor3f(0.0f,
1.0f, 0.0f);    
      glVertex3f(0.0f,
1.0f, 0.0f);
      glVertex3f(1.0f,
-1.0f, -1.0f);
     
glVertex3f(-1.0f, -1.0f, -1.0f);
      // Left BLUE
     
glColor3f(0.0f,128.0f,255.0f);     
      glVertex3f(
0.0f, 1.0f, 0.0f);
     
glVertex3f(-1.0f,-1.0f,-1.0f);
     
glVertex3f(-1.0f,-1.0f, 1.0f);
   glEnd();   // Done drawing the pyramid
  
glutSwapBuffers();  // Swap the
front and back frame buffers (double buffering)
   // Update the
rotational angle after each refresh [NEW]
   anglePyramid +=
1.2f;
   angleCube -= 0.15f;
}
/* Called back when timer expired [NEW] */
void timer(int value) {
  
glutPostRedisplay();      // Post
re-paint request to activate display()
  
glutTimerFunc(refreshMills, timer, 0); // next timer call milliseconds
later
}
/* Handler for window re-size event. Called back when the
window first appears and
   whenever the window
is re-sized with its new width and height */
void reshape(GLsizei width, GLsizei height) {  // GLsizei for non-negative integer
   // Compute aspect
ratio of the new window
   if (height == 0)
height = 1;                // To prevent
divide by 0
   GLfloat aspect =
(GLfloat)width / (GLfloat)height;
   // Set the viewport
to cover the new window
   glViewport(0, 0,
width, height);
   // Set the aspect
ratio of the clipping volume to match the viewport
  
glMatrixMode(GL_PROJECTION);  //
To operate on the Projection matrix
  
glLoadIdentity();             //
Reset
   // Enable
perspective projection with fovy, aspect, zNear and zFar
  
gluPerspective(45.0f, aspect, 0.1f, 100.0f);
}
/* Main function: GLUT runs as a console application
starting at main() */
int main(int argc, char** argv) {
   glutInit(&argc,
argv);            // Initialize GLUT
  
glutInitDisplayMode(GLUT_DOUBLE); // Enable double buffered mode
  
glutInitWindowSize(640, 480);   //
Set the window's initial width & height
  
glutInitWindowPosition(50, 50); // Position the window's initial
top-left corner
  
glutCreateWindow(title);         
// Create window with the given title
  
glutDisplayFunc(display);       //
Register callback handler for window re-paint event
  
glutReshapeFunc(reshape);       //
Register callback handler for window re-size event
   initGL();                       // Our own OpenGL
initialization
   glutTimerFunc(0,
timer, 0);     // First timer call
immediately [NEW]
  
glutMainLoop();                 //
Enter the infinite event-processing loop
   return 0;
}
Dan outputnya :
 

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